[Feature request] Automatic forfeit

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Bernaar
Posts: 14
Joined: January 4th, 2026, 1:40 pm

[Feature request] Automatic forfeit

Post by Bernaar »

I would like an automatic forfeit option when setting up games when a player makes no move for x days. Then the game will go on without that player skipping their turns.

Currently I am playing a game where a player hasn't made a move for almost 2 weeks.
Logitude
Posts: 206
Joined: June 28th, 2025, 8:15 am

Re: [Feature request] Automatic forfeit

Post by Logitude »

There are some problems with doing this:

This would require figuring out every place a player might need to make a decision, even if they pass, and providing a default option. Examples:
  • Growth. Do they take resources or a worker or nothing? If resources, which kind?
  • Axumite Kingdom. Do they mark a card, and if so, which one?
  • Events. There are a bunch of events that have players decide things.
  • Assassin/Titanic.
  • Losing resources with zero books. What mixture of other resources should they lose?
Should their cards still have global effects? Genghis Khan, Pocahontas.

Then what about comparisons? Should their current values be considered for least/most? Or some other value? If not considered at all, what about 5/6 player matches? Should there still be 2 least/most or should the rules change?

In subsequent rounds, should the number of columns on the progress board be reduced?

Even if all of these questions were resolved, I plan to not implement timers. I don't think I would want a voting mechanism either. I think it would have to be the player themselves that pushes a button to forfeit, similar to the resign option in 2-player.
ga683919
Posts: 19
Joined: November 1st, 2025, 4:56 am

Re: [Feature request] Automatic forfeit

Post by ga683919 »

in this case, will 3~6 player forfelt be avaiable? and will it remain as the game just end?
Bernaar
Posts: 14
Joined: January 4th, 2026, 1:40 pm

Re: [Feature request] Automatic forfeit

Post by Bernaar »

Would it be possible to freeze their board status and treat a forfeited player as if not in the game for any other purposes? Or maybe it is possible to remove their components all together?
Logitude
Posts: 206
Joined: June 28th, 2025, 8:15 am

Re: [Feature request] Automatic forfeit

Post by Logitude »

I think that would be difficult to code and test.
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