I would like an automatic forfeit option when setting up games when a player makes no move for x days. Then the game will go on without that player skipping their turns.
Currently I am playing a game where a player hasn't made a move for almost 2 weeks.
[Feature request] Automatic forfeit
-
Logitude
- Posts: 206
- Joined: June 28th, 2025, 8:15 am
Re: [Feature request] Automatic forfeit
There are some problems with doing this:
This would require figuring out every place a player might need to make a decision, even if they pass, and providing a default option. Examples:
Then what about comparisons? Should their current values be considered for least/most? Or some other value? If not considered at all, what about 5/6 player matches? Should there still be 2 least/most or should the rules change?
In subsequent rounds, should the number of columns on the progress board be reduced?
Even if all of these questions were resolved, I plan to not implement timers. I don't think I would want a voting mechanism either. I think it would have to be the player themselves that pushes a button to forfeit, similar to the resign option in 2-player.
This would require figuring out every place a player might need to make a decision, even if they pass, and providing a default option. Examples:
- Growth. Do they take resources or a worker or nothing? If resources, which kind?
- Axumite Kingdom. Do they mark a card, and if so, which one?
- Events. There are a bunch of events that have players decide things.
- Assassin/Titanic.
- Losing resources with zero books. What mixture of other resources should they lose?
Then what about comparisons? Should their current values be considered for least/most? Or some other value? If not considered at all, what about 5/6 player matches? Should there still be 2 least/most or should the rules change?
In subsequent rounds, should the number of columns on the progress board be reduced?
Even if all of these questions were resolved, I plan to not implement timers. I don't think I would want a voting mechanism either. I think it would have to be the player themselves that pushes a button to forfeit, similar to the resign option in 2-player.
-
ga683919
- Posts: 19
- Joined: November 1st, 2025, 4:56 am
Re: [Feature request] Automatic forfeit
in this case, will 3~6 player forfelt be avaiable? and will it remain as the game just end?
-
Bernaar
- Posts: 14
- Joined: January 4th, 2026, 1:40 pm
Re: [Feature request] Automatic forfeit
Would it be possible to freeze their board status and treat a forfeited player as if not in the game for any other purposes? Or maybe it is possible to remove their components all together?
-
Logitude
- Posts: 206
- Joined: June 28th, 2025, 8:15 am
Re: [Feature request] Automatic forfeit
I think that would be difficult to code and test.