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Rules Differences

Posted: June 28th, 2025, 10:26 pm
by Logitude
Known differences from the official rules:
  • Discarding turmoil and end-of-round effects are resolved simultaneously.

    (The rules as written would have you check for most/least stability/military after every change in game state, but when discarding turmoil and resolving end-of-round effects, the rules don't specify an order. This implementation resolves all of those effects simultaneously. In other words, this implementation does not check for stability and military requirements during those phases. This only matters for a few cards that would have you remove them under certain conditions.)
Known differences from MaBiWeb's rules implementation:
  • Private architects are tied to the cards that provide them. They don't go into one pool. You decide where to use them from. Unused private architects on replaced cards are lost.
  • No separation of decks, like advanced, expert, and dynasties.
  • No base game. Always Dynasties, all the time.
  • No A-sides. "It's time to play B-sides."
There are also several optional house rules.