Trail and feedback

ga683919
Posts: 19
Joined: November 1st, 2025, 4:56 am

Re: Trail and feedback

Post by ga683919 »

Hey i think i found something u mau consider

2nd AGE golden age 【Arabian Nights】

Can it also have a special ability reminder sign for all? i know it will pop books, but i think is better to let everyone know someone use it
Logitude
Posts: 226
Joined: June 28th, 2025, 8:15 am

Re: Trail and feedback

Post by Logitude »

Yeah, there are a few state things that are not represented visually. That will take time to figure out how to display well.
Logitude
Posts: 226
Joined: June 28th, 2025, 8:15 am

Re: Trail and feedback

Post by Logitude »

I went ahead and added reminders for Arabian Nights and Oresund Dues.
ga683919
Posts: 19
Joined: November 1st, 2025, 4:56 am

Re: Trail and feedback

Post by ga683919 »

thank you. i have saw it

just a trivia, do u think u can add the total number of game count on "open" "onging" and"complete" ?

i do know there is a reminder for ur turn at the top right, but i feel like the number could do some use XD
Bernaar
Posts: 20
Joined: January 4th, 2026, 1:40 pm

Re: Trail and feedback

Post by Bernaar »

Logitude wrote: November 6th, 2025, 10:52 pm I went ahead and added reminders for Arabian Nights and Oresund Dues.
Sorry for necro'ing and old thread but I think that is better than to start a new one.

The reminder of Arabian Nights nowhere explains what it does (as you don't see the card somewhere). Would is be possible to add this active card somewhere next to the player's board? Or maybe add the ability text of this card to the log text?
Logitude
Posts: 226
Joined: June 28th, 2025, 8:15 am

Re: Trail and feedback

Post by Logitude »

That could be added, though I don’t know quite where I would put that information. Plus, with replays, it’s possible to go back and see the card.
Bernaar
Posts: 20
Joined: January 4th, 2026, 1:40 pm

Re: Trail and feedback

Post by Bernaar »

Logitude wrote: September 17th, 2026, 11:41 pm That could be added, though I don’t know quite where I would put that information. Plus, with replays, it’s possible to go back and see the card.
It is true that the card can be viewed with replays, although I feel this is a bit of a hassle if you need to go back to the start of a round. Also I prefer staying and seeing the entire current state without going back.

Brainstorming on possible ways to fix this I came with some ideas, but clearly I am no expert, just offering some ideas here! ;)

1. For desktop the information could be displayed as a mouse over info box. Or for both desktop and mobile it could be a info box when clicking on it.

2. Another option would be to have a button somewhere that brings you to a separate card library. Here you can look up any card in the game. The active cards with no place on the board could also be linked to this library when clicking on them.

3. In a physical game you would have a discard pile you can browse through. Adding a discard pile to the GUI to browse through would also be a great option.

All three ideas above would feel more user friendly and intuitive than going back through a timeline in my opinion.
Logitude
Posts: 226
Joined: June 28th, 2025, 8:15 am

Re: Trail and feedback

Post by Logitude »

Yeah, I've long been meaning to add a card-zoom feature. It could be used to display the full card for Arabian Nights.

The rewind/fast-forward buttons take you to the round starts. Unless Jagellonian Dynasty is in play, that will show you the progress board for the current round with one click.
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