Post
by Logitude »
- Live update!
- No more reloading pages to see moves. Now, when one player makes a move, everyone with the page up sees the change immediately.
- This includes partial turns, so if you don't want to telegraph your plans, then think before you click, just as you would in person.
- Now, in addition to selecting an individual player board, you can choose to follow to the board of the player whose turn it is.
- Multi-move undo
- As long as no other player makes a decision, and there's no card draw, you can undo to the beginning of that sequence.
- For example, if all other players have passed, the current player can often make and undo all of their remaining actions for the round.
- Great for Sun Tzu and Wardenclyffe Tower!
- No indication of all valid moves (sorry)
- I didn't want to implement lookahead for all card effects, such as discounts like New Kingdom.
- This means if I were to draw outlines around all moves the interface will accept, it would often highlight invalid moves.
- This also means you can sometimes click invalid moves, and the interface will give you a message saying the move was invalid.
- No mouse hovering for more information
- This is partly to be more mobile friendly.
- Some of the information that required hover is now always to the side of each board.
- This means you can't hover over cards to see higher-resolution images.
- I intend to add a zoom mode where you can click a magnifying glass symbol and then a card to zoom in.
- Reminders of global effects
- Now, as you hop from match to match, you don't have to search for whether any player has Pocahontas or an impending Terracotta Army.
- Cards with global effects are listed on the page with player color borders. They are also clickable, and take you to the player board.
- No personal notes (yet?)
- I keep forgetting MaBiWeb had a personal notes tab for each match because I didn't use it.
- I might implement that eventually.
- No custom player color selections per match (yet?)
- I might implement that eventually.